STAGE #1 - Requirements gathering and analysis
Requirements gathering and analysis is the first step in the software development life cycle. A requirement is a statement of what a system should do or be. Requirements are often classified as functional (what you want it to do), non-functional (how well it needs to do those things), and business requirements (the why).
Requirements gathering can be done formally or informally, during interviews, workshops, brainstorming sessions, etc., but all involve talking with stakeholders and customers so that they understand what they need from your product. The details of this process will vary depending on your project’s size and scope; however, different types of requirements tend to crop up no matter what kind of work you’re doing.
There are two basic types of analysis: functional and non-functional (also called quality). Functional analysis focuses on breaking down functionality into smaller chunks so that each chunk can be worked on individually; this is useful for planning how long tasks will take to complete since much less time is spent waiting for one task before moving on to another if each piece has already been broken down into small chunks that can be finished quickly. Non-functional analyses help determine how feasible certain features might be by looking at factors such as performance metrics like response times or load tests instead of just whether or not something works according to specs – these tests provide insights about potential bottlenecks in terms consumers might care about rather than just technical aspects which may not matter much unless there’s enough demand for them over time…
STAGE #2 - System design
System design is the process of defining and documenting the software elements, their interrelationships and interfaces, and the internal and external behaviors of the system. System design is also known as architectural design or logical design. It is usually performed by an architect who produces a high-level description of what needs to be built. The architect will often produce a top-level flow chart showing how all the components fit together into an integrated whole. This can be useful for communicating with other teams involved in building different parts of your project (e.g., the development team).
System design is normally done after use case analysis because it involves breaking down large goals into smaller tasks which you can then break down further into individual functions (or classes). Doing this helps us understand how each part will interact with other parts so we can plan out our coding strategy.
Moreover, here we can add the creation of UI/UX design to make your software as easy and nice to interact with as possible. Users don’t need to know what’s going on under the hood, they want a bright, comfortable, and easy-to-get interface, and the UI/UX design can ensure that.
STAGE #3 - Implementation or coding
The process of writing the program code that will be executed by the computer. This is done in a programming language and comprises all of the instructions that make up your program. You may have heard it referred to as coding or even programming, but those are all just different terms for this stage in the software development life cycle. All in all, at this stage developers, create the functionality and appearance of your software, launch it and hand it to the Quality Assurance specialists for testing.
STAGE #4 - Testing
The final step in the software development life cycle is testing. Just like coding and design, testing is an important part of making sure your product works well for users. Testing can be done by different people at different stages of the SDLC, and it can be manual or automated. It’s also possible to have testers who are dedicated to working on your project full-time, or you can use a mix of both approaches depending on what you need at each stage in your development process.
There are many different types of software tests that can be performed during this last stage:
- Regression Testing: This type of test makes sure that new changes don’t break existing functionality (such as when adding new functions). A good example would be fixing bugs found in previous versions with new updates.
- Acceptance Testing: This type of testing focuses on making sure there aren’t any major issues before releasing a product into the wild (or “live environment”). For example, if you’re launching an app then this might include checking that it’s easy enough for users who aren’t familiar with smartphones/tablets etc., etc., but also ensuring things like network connectivity issues aren’t going wrong leading up until launch day!
By the way, if you need a great software development company with a full development cycle and great quality of work – RIVO AGENCY can create any digital product that will meet all your expectations.
STAGE #5 - Deployment
Once you’ve completed the development of your application and are satisfied with its quality, it’s time to deploy the software into production. This is usually done by manually releasing the code to end users or automating this process so that it can be done as soon as the new code is checked in. When deploying software manually, it is important to make sure that only tested code is deployed; otherwise, errors could cause downtime for users and even damage your reputation as a developer.
Deployment can be done through a variety of means depending on how much control you want over how people use the finished application.
In this case, an administrator will manually push out new versions of an application either through FTP or another method like rsync . This method offers little automation but gives great flexibility for advanced users who want full control over what happens when new versions are released (e.g., restarting services automatically).
STEP # 6 - Maintenance
Maintenance is the process of updating existing code to fix bugs, improve performance, and add new features.
This code can be run on a live system or in a test environment. A maintenance backlog will often contain work items that need to be done at some point during a project’s lifecycle. Work items are usually estimated in time units such as days or hours by an engineer with knowledge about the application under consideration.
Methodologies of SDLC
In order to create the software or any kind of app different methodologies can be applied. They are usually picked up according to the specific features and characteristics of a product we need to deliver. All in all, there are several SDLC methodologies:
- Waterfall model. This strategy suggests a linear form of project phase fulfillment, with each stage having its own independent project plan and being firmly tied to the prior and subsequent stages of the development of the system.
- Iterative model. This includes a number of smaller “waterfalls,” wherein discrete modifications are painstakingly examined, put to the test, and then implemented via repeated development cycles. Early end-user input allows for the early detection and removal of problems and faults in software development.
- Spiral model. The spiral model works well for big projects with comparable, more specialized goods because it allows repeating the major stages in a motion known as a “spiral.” The time and money needed to execute the adjustments are greatly decreased since it allows for the simultaneous inclusion of input on the early phases of a life cycle.
- V – model. The testing process is included in each step of the software development, which makes the validation and verification technique very controlled and necessitates a strict deadline. This feature makes it somewhat comparable to the waterfall approach.
- The big bang model. This model, which is usually utilized for developing and providing a wide range of concepts, is ideal for clients that lack a distinct notion or vision for what their finished product should seem. Thus, by giving many system alternatives that might more precisely describe the end product, a more precise vision of the completion of a certain project is obtained. This SDLC technique works excellently for small or experimental projects when it could be too expensive for the implementation of a major project.
- Agile model. The most popular model these days. This model is employed for the rapid and continuous release cycles and tries to carry out significant but modest adjustments between releases. This suggests additional trials and iterations and mainly suits the eradication of the minor difficulties of the bigger, more intricate undertakings. As you can see, several SDLC approaches are employed depending on a variety of factors, including the unique characteristics of each project, its needs, the client’s fundamental vision, and more. Knowing the individual features of each SDLC model might help you choose the one that will produce a high-quality, useful result.
As you can see, there are a lot of steps involved in software development. Each step has its own challenges, but they all have their place in creating a great product that works well for the user. RIVO AGENCY specializes in custom software development and every time we start a new project we go through all the listed stages. Knowing all ins and out allows us to create great solutions for businesses and deliver software and apps that satisfy the vision of our clients and help their businesses grow.
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